Using Kotlin to build Comics Outmash

The Kotlin logo (a cat-like figure with a head shaped like a rotated uppercase K) wearing a super-hero mask and standing talk on top of a building. In the background is the moon and a bunch of tall buildings.

In 2022, a colleague of mine asked if I’d be able to help write a Swift on server demo for a WWDC session. At the time, I remember answering to their Slack message with something like “if you cut me I will bleed Swift on server” which, at the time, was probably true. Knowing this, and if you know me at all, you might have been slightly surprised when I mentioned that I decided to use Kotlin for the Comics Outmash project.

Continue reading →

Colorful updates

This image shows a serene coastal scene with two tall, stylized sculptures resembling sail-like structures placed on a rocky shoreline. The sculptures feature bold, abstract designs in shades of white and red. Behind them, calm waters stretch toward a mountainous landscape partially obscured by low-hanging clouds. The overall atmosphere is tranquil, with muted colors from the overcast sky enhancing the peacefulness of the natural setting.

I have used the same theme for this blog for the past few years and it was due for a refresh. While I have gotten pretty good at fighting urges to move to a different platforms, I spent Saturday in cloudy Squamish adding a dash of colour here and there, as well as some new pages.

Continue reading →

A breath of fresh air and a new side project

A screenshot of the website, it's titled comics-outmash and shows a comic book with a date, a cover, a title and a summary

A few years ago, I joined the discord server of a french podcast network, which (among other shows) produces Comics Outcast, a show that I’d been listening to almost religiously. In this show, each host presents in turn the first 3 issues of a comic book series and discuss it with the others. It’s fun and mostly done in good faith (mostly, you know who you are). Over the episodes, I’ve learned a lot about editors, artists and series and I eneded up spending a buttload of money in comic books. Still, I started working on a website with them.

Continue reading →

Agamotto is available on GitHub

It’s official, I’ve left Apple. This is the kind of news that warrants its own post, but right now it means two things. First, I no longer have a “friends and family” discount on most Apple products, which means that my number of friends has decreased by a lot. More importantly, it means that I can share code with the rest of the world, so I did just that.

Continue reading →